Goal: Review people, books and places of the Bible with a game everyone knows how to play.
Step by step
- Prepare a list of 30 short answers (Moses, Ruth, Bethlehem, Genesis, Peter, Jericho...). Each teen draws a 4 x 4 grid and fills it with 16 of them in any order.
- You do not call the answer: you read a clue ("he parted the Red Sea with his staff", "the town where Jesus was born") and players mark the matching word if they have it.
- The first player with a line shouts "Bingo!". Before giving the prize, the group checks each marked word against its clue.
- Close by reading Proverbs 2:6 and ask which clue nobody could answer: that is the topic for the group's next reading.
Key verse: Proverbs 2:6 — the Lord gives wisdom, and from his mouth come knowledge and understanding
Variation: For groups that already know a lot, replace the clues with references ("Exodus 14:21") and let them look them up against the clock.
Goal: Tell Bible stories without words and find out how much of each story the group remembers.
Step by step
- Write well-known stories and parables on slips of paper: David and Goliath, the prodigal son, Jonah and the great fish, the feeding of the 5,000, Zacchaeus in the tree.
- Split into two teams. A player draws a slip and has one minute to get their team to guess the story using gestures only.
- If their team misses it, the other team gets one chance to steal the point.
- At the end, ask the winning team to say in one sentence what the hardest story of the night teaches.
Key verse: Psalm 78:4 — telling the next generation the praiseworthy deeds of the Lord
Variation: Lightning round: the same player acts out as many stories as possible in two minutes, and the team scores one point for each correct guess.
Goal: Practice Bible names and words and get the group to open the Bible.
Step by step
- On a dry-erase board, draw blanks for a Bible word or phrase (Nebuchadnezzar, Gethsemane, fruit of the Spirit) and draw a ladder with 6 rungs next to it, like Jacob's ladder.
- Teams take turns calling out letters; each wrong guess erases one rung. Nobody is drawn or hurt in this version.
- After three wrong guesses, give the Bible reference where the word appears, and the team may look it up.
- The team that completes the word reads the verse aloud and wins the point.
Key verse: Psalm 119:18 — open my eyes, that I may see wonderful things in your law
Variation: Use whole well-known verses: the group ends up memorizing the verse without noticing.
Goal: Test everyone's Bible vocabulary at the same time, so nobody waits for a turn.
Step by step
- Each teen draws columns on a sheet: person, book of the Bible, city or place, animal or object in the Bible, and total.
- Call out a letter (say, J) and everyone fills one word per column: Joshua, Judges, Jericho, jawbone.
- The first to finish calls "Stop!" and everyone puts the pen down. A word nobody else wrote earns 10 points; a repeated word earns 5.
- Check any doubtful word in the Bible before scoring: the group learns as much as in a study.
Key verse: 2 Timothy 2:15 — be a worker who correctly handles the word of truth
Variation: Add a column for a key word of a verse that starts with that letter, for the more advanced.
Goal: Get the group moving, with every clue depending on reading a verse.
Step by step
- Hide 5 to 7 envelopes around the building or yard. Each holds a reference that leads to the next hiding place (John 15:1 leads to a plant, Matthew 5:15 to a lamp).
- Teams get the first reference and must find the verse, work out the place and find the next envelope. Tell everyone to walk and stay out of closed rooms.
- The last envelope leads to the treasure: a box with a Bible, snacks to share and a card with Matthew 13:44. Ask about allergies first.
- Read the verse with everyone and ask: what would you give up for the kingdom of God?
Key verse: Matthew 13:44 — the kingdom of heaven is like treasure hidden in a field
Variation: At camp, give each team a different route with the same clues in another order so teams cannot follow each other.
Goal: Link people to their stories in a fast, visual way.
Step by step
- Prepare 12 pairs of cards: one with a person and one with something that identifies them (Noah and the ark, David and the sling, Daniel and the lions, Esther and the king).
- Shuffle the cards and lay them face down on a table or the floor.
- In turns, each teen flips two cards; if they match, the player keeps them and tells the story in one sentence to earn the point.
- Close with Joshua 1:8 and ask which story in the game the group would like to study in depth.
Key verse: Joshua 1:8 — keep this Book of the Law on your lips and meditate on it day and night
Variation: With large groups, make two sets of cards and have teams race in parallel against the clock.
Goal: Take apart ideas that everybody "knows" but the Bible does not say, and go back to the text.
Step by step
- Mark one side of the room "true" and the other "false". Everyone starts in the middle.
- Read tricky statements: "Jonah was swallowed by a whale" (the text says a great fish, Jonah 1:17), "Eve ate an apple" (it says fruit, Genesis 3:6), "there were three wise men" (Matthew 2 does not say how many).
- Each teen walks to the side they think is right; whoever misses becomes your helper and reads the reference for the next round.
- Finish with Acts 17:11 and ask: what else do we believe from habit rather than because we read it?
Key verse: Acts 17:11 — they examined the Scriptures every day to see if these things were so
Variation: Have each team prepare three tricky statements and use them against the other team, reference in hand.
Goal: Learn famous Bible quotes and the situation in which they were said.
Step by step
- Read a quote aloud: "Am I my brother's keeper?" (Cain, Genesis 4:9), "Here am I, send me" (Isaiah, Isaiah 6:8), "As for me and my house, we will serve the Lord" (Joshua, Joshua 24:15).
- Teams have ten seconds to say who said it. One point for the person and a bonus point for saying to whom or in what situation.
- Include lines from less-quoted people, like Ruth ("your people shall be my people", Ruth 1:16) or Pilate ("What is truth?", John 18:38).
- At the end, ask what line each person would like said about their own life.
Key verse: Hebrews 4:12 — the word of God is living and active, sharper than any two-edged sword
Variation: Flip it: you say the person and the team has to recall one of their lines with the approximate reference.
Goal: Make the group laugh while reviewing objects, places and scenes of the Bible.
Step by step
- Write things to draw on slips: Jacob's ladder, the burning bush, the ark of the covenant, the tower of Babel, the boat in the storm.
- One teen from each team draws, with no letters or numbers, while their team guesses within one minute.
- Whoever guesses earns the point and says which book of the Bible has that scene.
- Close with Habakkuk 2:2 and ask what "vision" the group wants to write down for this year.
Key verse: Habakkuk 2:2 — write the vision, make it plain on tablets so it can be read quickly
Variation: Blind drawing: the artist draws with eyes closed, following the directions from the team.
Goal: Memorize a key verse for young people without it feeling like a memory chore.
Step by step
- Write 1 Timothy 4:12 word by word on cards and make one shuffled set per team.
- On the signal, each team puts its verse in order on the floor or taped to a wall; the first team to finish with no mistakes wins.
- Take away three cards at random and ask the team to say the full verse from memory.
- Ask: in which of the five areas of the verse (speech, conduct, love, faith, purity) is it hardest for you to be an example?
Key verse: 1 Timothy 4:12 — do not let anyone look down on you for being young; set an example
Variation: Give each team a different verse and let each team teach theirs to the others when done.
Goal: Review people, places and stories by describing them without the obvious words.
Step by step
- Prepare cards with a Bible word on top (for example, Noah) and three forbidden words below (ark, flood, animals).
- Split into two teams; on each turn, one player describes the word to their team for one minute without using the forbidden words.
- A player from the other team watches the card and shouts "taboo" if a forbidden word is said.
- Each correct guess is a point; at the end, pick two cards and read the reference for each story.
Key verse: Colossians 3:16 — let the word of Christ dwell in you richly, teaching one another
Variation: For groups that know the Bible well, raise it to five forbidden words or use concepts (grace, covenant, redemption) instead of people.
Goal: Put the big events of the Bible in order and see the Bible as one story.
Step by step
- Prepare a set of 12 cards per team with undated Bible events: creation, the flood, the call of Abraham, the exodus, King David, the exile in Babylon, the birth of Jesus, the cross, the resurrection, Pentecost and others.
- On the signal, each team puts its cards in order on the floor or a wall against the clock.
- The first team to finish with the correct order wins; if nobody gets it all right, the team with the most cards in place wins.
- Check the order aloud and ask: when in the story did God begin preparing the coming of Jesus?
Key verse: Ecclesiastes 3:1 — there is a time for everything under heaven
Variation: Do a version of only the life of Jesus or only the kings of Israel, or let each teen be a card and have the group line up in order.
Goal: Guess Bible people with yes-or-no questions while reviewing their stories.
Step by step
- Write Bible names on sticky notes and put one on each player's forehead without letting them see it.
- In turns, each teen asks yes-or-no questions: Am I from the Old Testament? Was I a king? Was I in prison?
- After a "yes" the player keeps asking; after a "no" the turn passes.
- When someone guesses, they tell in one sentence what they remember of their person's story.
Key verse: Hebrews 12:1 — surrounded by such a great cloud of witnesses, let us run the race
Variation: Play in pairs: one with the card on the forehead and the other answers, one minute per person, with points for each correct guess.
Goal: Solve a chain of Bible puzzles as a team before time runs out.
Step by step
- Prepare four or five puzzles in envelopes: a verse with missing words, a reference to look up, a code made of chapter numbers, an object hidden by a Bible clue.
- Each solved puzzle gives a number or word that opens the next envelope; the last one gives the combination for a lock on a small box. Never lock anyone in a room: keep the door open and an adult at it.
- Give each team 20 to 30 minutes.
- When they finish, read together the verse that formed from the answers and talk about how the Word guides us when we cannot see the way out.
Key verse: Psalm 119:105 — your word is a lamp to my feet and a light to my path
Variation: With many teens, set up the same sequence as stations and have teams rotate with different start times.
Goal: Close the game night with a category contest and growing scores.
Step by step
- On a board or slides, set up five categories (people, places, miracles, verses, who said it) with questions worth 100 to 500 points.
- Each team, in turns, picks a category and a value; a right answer earns the points, a wrong one loses them and the question passes to the next team.
- Leave a final question where each team secretly writes down how many points it bets before hearing it.
- Announce the winning team and read the reference for the final question.
Key verse: 2 Timothy 2:15 — a worker who has no need to be ashamed, rightly handling the word of truth
Variation: Fill the board from the Bible trivia questions for youth list, with the easy ones at 100 and 200 and the hard ones at 400 and 500.